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  • OctoAwesome
    • Axis
    • Block
    • BlockDefinition
    • Blocks
    • Chunk
    • ChunkColumn
    • Component
    • ComponentList<T>
    • Coordinate
    • Entity
    • EntityComponent
    • EntityFilterAttribute
    • EntityList
    • Extension
    • FailEntityChunkArgs
    • GlobalChunkCache
    • IBlockDefinition
    • IChunk
    • IChunkColumn
    • IClimateMap
    • IDefinition
    • IDefinitionManager
    • IEntityList
    • IExtension
    • IExtensionLoader
    • IExtensionResolver
    • IGlobalChunkCache
    • IInventoryableDefinition
    • IItem
    • IItemDefinition
    • ILocalChunkCache
    • IMapGenerator
    • IMapPopulator
    • Index2
    • Index3
    • InventorySlot
    • IPersistenceManager
    • IPlanet
    • IResource
    • IResourceManager
    • ISettings
    • Item
    • IUniverse
    • LocalBuilder
    • LocalChunkCache
    • MapPopulator
    • OrientationFlags
    • PhysicalProperties
    • Planet
    • PlanetIndex3
    • Player
    • Simulation
    • SimulationComponent
    • SimulationComponent<C1, C2, C3>
    • SimulationComponent<C1, C2>
    • SimulationComponent<C1>
    • SimulationState
    • Universe
    • UpdateableEntity
    • Wall
  • OctoAwesome.Basics
    • ITreeDefinition
    • TreeDefinition
  • OctoAwesome.EntityComponents
    • BodyComponent
    • ControllableComponent
    • HeadComponent
    • InventoryComponent
    • PositionComponent
    • RenderComponent
    • ToolBarComponent
  • OctoAwesome.Runtime
    • DefinitionManager
    • DiskPersistenceManager
    • ExtensionLoader
    • IPlayerController
    • ResourceManager

Class UpdateableEntity

Entity die regelmäßig eine Updateevent bekommt

Vererbung
System.Object
Entity
UpdateableEntity
Vererbte Member
Entity.Components
Entity.Id
Entity.Simulation
Entity.Cache
Entity.Initialize(IResourceManager)
Entity.OnInitialize(IResourceManager)
Entity.Serialize(BinaryWriter, IDefinitionManager)
Entity.Deserialize(BinaryReader, IDefinitionManager)
Entity.RegisterDefault()
Namespace: OctoAwesome
Assembly: OctoAwesome.dll
Syntax
public abstract class UpdateableEntity : Entity

Konstructoren

UpdateableEntity()

Entity die regelmäßig eine Updateevent bekommt

Deklaration
public UpdateableEntity()

Methoden

Update(GameTime)

Updatemethode der Entity

Deklaration
public abstract void Update(GameTime gameTime)
Parameter
Typ Name Beschreibung
GameTime gameTime

Spielzeit

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