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  • OctoAwesome
    • Axis
    • Block
    • BlockDefinition
    • Blocks
    • Chunk
    • ChunkColumn
    • Component
    • ComponentList<T>
    • Coordinate
    • Entity
    • EntityComponent
    • EntityFilterAttribute
    • EntityList
    • Extension
    • FailEntityChunkArgs
    • GlobalChunkCache
    • IBlockDefinition
    • IChunk
    • IChunkColumn
    • IClimateMap
    • IDefinition
    • IDefinitionManager
    • IEntityList
    • IExtension
    • IExtensionLoader
    • IExtensionResolver
    • IGlobalChunkCache
    • IInventoryableDefinition
    • IItem
    • IItemDefinition
    • ILocalChunkCache
    • IMapGenerator
    • IMapPopulator
    • Index2
    • Index3
    • InventorySlot
    • IPersistenceManager
    • IPlanet
    • IResource
    • IResourceManager
    • ISettings
    • Item
    • IUniverse
    • LocalBuilder
    • LocalChunkCache
    • MapPopulator
    • OrientationFlags
    • PhysicalProperties
    • Planet
    • PlanetIndex3
    • Player
    • Simulation
    • SimulationComponent
    • SimulationComponent<C1, C2, C3>
    • SimulationComponent<C1, C2>
    • SimulationComponent<C1>
    • SimulationState
    • Universe
    • UpdateableEntity
    • Wall
  • OctoAwesome.Basics
    • ITreeDefinition
    • TreeDefinition
  • OctoAwesome.EntityComponents
    • BodyComponent
    • ControllableComponent
    • HeadComponent
    • InventoryComponent
    • PositionComponent
    • RenderComponent
    • ToolBarComponent
  • OctoAwesome.Runtime
    • DefinitionManager
    • DiskPersistenceManager
    • ExtensionLoader
    • IPlayerController
    • ResourceManager

Class MapPopulator

Basisklasse für MapPopulators (diese erzeugen Dinge in der Welt)

Vererbung
System.Object
MapPopulator
Implementiert
IMapPopulator
Namespace: OctoAwesome
Assembly: OctoAwesome.dll
Syntax
public abstract class MapPopulator : object, IMapPopulator

Eigenschaften

Order

Gibt die Rangposition des Populators an [0...99]

Deklaration
public int Order { get; protected set; }
Wert der Eigenschaft
Typ Beschreibung
System.Int32

Methoden

Populate(IResourceManager, IPlanet, IChunkColumn, IChunkColumn, IChunkColumn, IChunkColumn)

Versieht einen Chunk mit Items

Deklaration
public abstract void Populate(IResourceManager resourceManager, IPlanet planet, IChunkColumn column00, IChunkColumn column01, IChunkColumn column10, IChunkColumn column11)
Parameter
Typ Name Beschreibung
IResourceManager resourceManager

Definition Manager

IPlanet planet

Index des Planeten

IChunkColumn column00

TODO: Kommentieren

IChunkColumn column01

TODO: Kommentieren

IChunkColumn column10

TODO: Kommentieren

IChunkColumn column11

TODO: Kommentieren

Implementiert

IMapPopulator
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